ADR (Automatic Dialogue Replacement) / Foley
Editing Fixing & ADR Spotting
We start by editing the dialogue – setting average levels, correcting timbre, applying EQ, processing and reducing noise. After the main dialogue edit has been done we spot the material for dialogue replacement (ADR)
ADR Recording (Automatic Dialog Replacement)
The re-recording of dialogue is usually performed to playback of the edited picture in order to match lip movements on screen. ADR is frequently used to replace a poor production track or to change the delivery or inflection of a line. ADR can also be used to insert new lines of dialogue which are conceived during the editing process.
Foley Recording
Foley attempts to replicate the original sound of the location by recording footsteps and other sound effects in our professionally treated live room. These Foley tracks are edited and mixed to support the new soundtrack once the original sound has been removed.
Mixing to Picture
In the process of mixing, tracks are laid down and the general sync of the audio material is checked. Tracks are separated into dialogue, effects and music and tastefully blended using audio processing techniques to provide a dynamic and fitting final mix.
Sound FX
We create a list of sonic material collected from original location wildtracks, sound libraries, custom-made sound design objects, music cues and various sound effects allowing us to sculpt the sound identities, particular motives and distinctive soundscapes for characters, places, rooms, cities or situations.
We meet with the director in order to attain a deeper insight of the story, the intended sonic mood of the film and to discuss any ideas set forth by both parties.
Sound Design
This starts with reading the script and watching the picture cut, so as to situate the film in its historical period and place. We analyze its ideas, aesthetics, mood, characters identities, personalities and idiosyncrasies in order to collect as much information as possible to help us understand the sonic characteristics of the narrative. We try to collect all the sound codes of the story by listening to location sound, music tracks, wildtracks and general aspects of the dialogue.




